[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_column_text]*excerpted “Attn: Solitude” (2o17, SPD Books). Buy now. [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_row_inner][vc_column_inner][vc_column_text].
Mez Breeze has been working for a good long while (since the mid 1990’s) to produce a splodge-like array of award-winning digital fiction, books, VR + AR experiences, games, experimental storytelling, interactive fiction, and othergenre-defying output that often can’t quite be categorized into neat little boxes (pssst: she secretly enjoys this fact). Continuing to challenge what’s acceptable in creative industries such as games, literature, visual arts + mixed reality,Mez does *so* enjoy playing elastic-snap with traditional notions of what defines such formats (ie boundary-pushing output that challenges all types of conventions while learning to successfully resist Imposter Syndrome). Mez has an officialese-sounding “TO DO” list, which includes advising the Mixed Augmented Reality Art Research Organisation, serving as an Advisory Editorial Board Member of the Digital Journal Thresholds, and code-dabbling as a Senior Research Affiliate of the Humanities and Critical Code Studies Lab. She’s also Coproducer, Lead Interactive Writer, and Creative Director of “Inanimate Alice: Perpetual Nomads”, a Virtual Reality Experience that premieres in 2018, and was a juror of the 9th International Conference on Interactive Digital Storytelling Exhibition (phew, right?).Currently, Mez’s works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive at Cornell University, and the National Library of Australia. She is also in the process of developing a comprehensive career archive with Duke University’s Curator Collection team, which is taking years (due to Mez’s tendency to rampantly overwork). This archive is to be housed at the Rubenstein Rare Book and Manuscript Library.[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]